Play & Earn

About The Game

Mining

Farming Season is full on! Hire Farmers by paying in BNB and those farmers will work for you 24 hours & 7 days. Atleast 8% daily ~ 2920% APR yield on hired farmer's value is garunteed by the BNB Farmer. Farm also offers 2.5% Daily Hire Bonus upto 25%

Breeding

To prepare for the coming war with the jungle monsters, the farmers raise cattle to produce food, and then store it to ensure enough energy for the battle.

Contract Balance

1000 BNB

Number of investors

12000

Cultivation

The farmers grow rice and corn, they need seeds, then they harvest food.

Building

Farmers need to equip sustainable barns for their cattle to grow healthy. Once the barns are built, farmers can start raising and developing their livestock.

Our Awesome NFTs

Tools
Memberships
Farm Animals
Farm Building

Ancient Drops

Round 1
29/11/2021
Sold Out!
Round 2
Coming Soon!
Whitelist & Public sale
Round 3
Coming Soon!
Whitelist & Public sale

Monthly Report - February

What is the BNB Farmer?

The BNB Farmer is a decentralized application built on the Binance Smart Chain. The object of the game is to hire more farmers sooner and more often than other players. This in turn earns you more BNB faster. These Farmers work for you tirelessly, giving you a daily average of 2% of your farmers' value.

The daily percentage return depends on players' actions that are taken within the platform that impact the farmers's efficiency rate. The farming efficiency rate rises and falls as users buy Farmers, re-hire(Get Bonus Farmers) your earnings and sell your Crops for BNB.

Once Farmers are Bought, they cannot be sold, and the investment made to re-hire(Get Bonus Farmers) them (either through hire or re-hiring) cannot be taken back. However, once bought, Farmers will not stop producing yield.

What makes it different from other similar platforms?

The BNB Farmer has several anti-dumping and anti-whale measures in place to ensure the longevity of the project. These measures include maximum deposits, as well as a cutoff time AND a cooldown time for withdrawals.

The cutoff time is the amount of time it will take for your cart to be full of rewards. Once the bag is full, it will stop filling until you've taken some action in the game. This is to prevent whales from letting their rewards accumulate for a long time, and removes the false impression the contract value is going up when most of it is rewards the whale is waiting to withdraw at once.

The withdraw cooldown time is the amount of time one has to wait before they can make another withdrawal. This also prevents the contract balance from decreasing in value too fast. If the team decides it's necessary to protect the contract balance, this time period can be adjusted to slow down the rate of withdrawals, but it can only be set to a value less than or equal to 24 hours (per contract rules).

The compound count is the number of times the user has compounded. By default, the required compound count by the platform is 10, meaning the user will have to compound 10 times(compound once every 12 hours) before they can withdraw without the feedback tax of 60%. This feature in essense will ensure the longevity and stability of the project.


To reward users who compound, there is a bonus when you re-hire(Get Bonus Farmers) your daily crops earnings instead of selling them. The bonus increases 2.5% every 12 hours that you compound without withdrawing (25% max after 5 days). This incentivizes the user to compound more often, which will help boost the farms efficiency rate in the long run. To be able to utilize the re-hire(Get Bonus Farmers) bonus feature, the player must not compound before the provided timer reaches 00:00:00.

For the players who choose to not play the game and only sell, there will be a 60% tax on those sells that will stay in the contract. If the player makes two or more consecutive sells, this tax will be applied. The only way for the user to not pay the 60% tax is to compound 10 times before making another withdrawal.

How does this platform work?

This platform work similarly to a financial market, where an asset has intrinsic value that is relative to the supply or demand of said asset. Farmers are purchased with a pre-determined currency at a price relative to the Farmers's current mining efficiency rate. After the Farmers are purchased, they go to work for you right away to give you the best yield on your investment possible, for as long as possible. Just as any other asset bought and sold on an open market, the price of a Farmers will fluctuate over time, as will the mining efficiency rate, as you and other players recruit Farmers, compound earnings and sell earnings. To put it plainly, the more demand for the Farmers, the more they will increase in value and the more yield they will produce. Inversely, when the demand decreases, so will the value of the Farmers and their daily return on investment.

The main difference between a this game and a traditional financial market is that a recruited Farmers cannot be sold, only the value they provide can be sold. As the players of the game as a whole compound their earnings and make new deposits, the game efficiency rate will stay relatively constant, but the moment players start to sell more than they are compounding, the efficiency rate will begin to drop as to preserve the TVL and longevity of the game.


Roadmap

Completed
Composing game scripts
Draw characters and items
Smart contract completed
UI developed
Beta UI tested
Standard packs released and sales
Crop Cultivation
Farmers grow crops, harvest them, and exchange fruits with others to complete a variety of fruit collections. Farmers will receive valuable rewards when acquiring all of the required fruits.
New characters & items
Introducing new characters and items
Mobile app
We are currently developing Farmersworld application on both iOS and Android platforms in order to provide players with a fantastic brand-new experience.
IDO
We are working with partners and investment funds to prepare for the IDO in November, and the listing of Farmers World tokens on exchanges.
Clashes
The white tribes, as well as the red ones, have discovered the farms and are planning to conquer them. Aware of this potential threat, farmers now start to forge new weapons, recruit new warriors, and join forces to protect their farms against dangerous intruders. It appears that devastating conflicts are seemingly inevitable.
Farmersworld’s Ecosystem
Players can easily switch resources between Farmersworld and other games. For example, players can bring their land and troops in other games to Farmersworld and vice versa.
Farmers Land
After mining gold, farmers will find ways to buy new land on which they build their farms.